AI Insights · Timothy · July 2022
Top 5 Season Pass Games on iOS in Poland - Q2 2022
Discover the performance of the top 5 season pass games on iOS in Poland during Q2 2022, including trends in downloads, revenue, and active users.
Throughout the second quarter of 2022, the top 5 season pass games on iOS in Poland demonstrated varied performance in terms of downloads, revenue, and active users. Here’s a closer look at their trends:
Subway Surfers from Sybo Games experienced a notable spike in weekly revenue, peaking at approximately $2.4K in mid-May, before tapering off to around $829 by the end of June. Weekly downloads saw a significant increase, reaching 22.4K during the week of May 16, while weekly active users peaked at 830.7K in early June, before declining to 621.4K by the end of the quarter.
Fishdom from Playrix showed a stable performance with weekly revenue fluctuating around the $10K mark, peaking at $12.1K at the end of March. Weekly downloads displayed a downward trend, starting from 10.3K at the end of March and dropping to 5K by the end of June. Weekly active users remained relatively stable, averaging around 23K throughout the quarter.
Diablo Immortal by Blizzard Entertainment, which launched in early June, saw an initial surge in weekly revenue, reaching $43.4K in its first week. However, this figure gradually declined to $34K by the end of the month. Weekly downloads also dropped sharply from 41.2K in its launch week to 4.5K by the end of June. Active users followed a similar trend, decreasing from 43.8K to 26.8K over the same period.
Brawl Stars from Supercell experienced fluctuations in weekly revenue, peaking at $20.6K in early May and then declining to $7.6K by the end of June. Weekly downloads remained relatively low, averaging around 3.4K. Active users saw a slight decline from 102.9K at the end of March to 79.8K by the end of June.
Apex Legends Mobile by Electronic Arts, which also launched in mid-May, saw an initial burst in weekly downloads reaching 17.3K in its first week, but then fell sharply to 838 by the end of June. Weekly revenue started at $1.7K and dropped to $310. Weekly active users also decreased from 14.2K to 5K over the same period.
These trends highlight the dynamic nature of the mobile gaming market in Poland. For more detailed insights and data, visit Sensor Tower.